Build BloxCord directly into your game.
Using BloxCord in-game on live Roblox servers is effortless. BloxCord exposes a BindableFunction to game, and you can interface directly with it. Rank members, log moderation actions, award points, integrate sessions, fire webhooks, and more.
No exposed key. No manual auth.
You never authenticate a request by hand. BloxCord's BindableFunction handles it for you. Every :Invoke() is sent with a short-lived token issued to your game server - so even a leaked API key is useless for third-parties.
1-- No API keys or tokens live in your code.2local BloxCord = game:WaitForChild("BloxCord")34-- BloxCord signs every request with your server's5-- token, issued at runtime and scoped to this game.6local ok = BloxCord:Invoke("setRank", player.UserId,7 "Passed tryout", 5, moderator)89-- A leaked key is useless off your own servers.10print(ok) -- trueModerate with real consequences
createLogbookEntry isn't just a log line. One call runs the entire dashboard pipeline: rank changes, machine bans, timed expiries, Discord DMs, automated actions, and a permanent audit trail.
1-- One call runs every side effect the dashboard would:2-- rank change, machine ban, Discord DM, audit log.3local res = BloxCord:Invoke("createLogbookEntry", moderator, target.UserId, {4 type = "tban",5 reason = "Exploiting",6 expiry = os.time() * 1000 + 7 * 24 * 60 * 60 * 1000,7 mban = true,8})910if res and res.success then11 print("Successfully temp banned " .. target.Name)12endReward players the moment they earn it
Read balances and award points from live gameplay. Every change writes a categorised ledger entry, so your economy stays perfectly consistent between the game and the dashboard.
Pro tip: Hook point changes up to BloxCord Actions to trigger automated rank changes, webhook messages, and more. Perfect for rewarding cafe orders, or military trainings.
1-- Read and award points with a full ledger entry2local balance = BloxCord:Invoke("getUserPoints", host, userId)34local res = BloxCord:Invoke("updateUserPoints", host, userId,5 50, "Event win", "events")67print(balance, "->", res.balance) -- 125 -> 175Connect Live Tables to your game
Live Tables let your staff manage data on the dashboard that your game reads in real time. Pull rows straight into your experience and reference your own custom columns by key - perfect for dynamic settings, or even granting players perks.
1-- Find every Live Table row for this player2local rows = BloxCord:Invoke("getLiveTableRowsByName", player.UserId)34for _, item in ipairs(rows) do5 if item.listid == "6f1a2b3c" then -- my custom weapons list id6 local weapon = item.custom_keys.weapon7 giveTool(player, weapon)89 print(("Gave %s the tool %s, and it expires %s"):format(10 player.Name, weapon, os.date("%c", item.expiry / 1000)))11 end12endInterface BloxCord Sessions in your game
Start sessions, track attendees, and update marks, strikes, and phases without ever leaving Roblox.
Pro tip: Use this API to build your own in-game session tools. Common examples include !strike <player>, or even making a custom UI.
1-- Host and run sessions from inside your game2local res = BloxCord:Invoke("startSession", host, {3 typeId = "training",4 mode = "on-demand",5})67BloxCord:Invoke("sessionUpdateAttendees", host, {8 sid = res.sid,9 add = { { id = 123, username = "Bob", rank = 5 } },10})Announce anything to Discord
Create webhook templates on the dashboard, and fire them directly from your game. You can fill in variables that are automatically injected into the template via curley-braces.
1-- Fire a configured Discord webhook template2BloxCord:Invoke("fireWebhook", actor, "tpl_raid", {3 reason = "Raid started",4 location = "Main Base",5})67-- {actor.username}, {server.jobId} and {org.name}8-- are injected into the template automatically.Do it all in one trip
Bundle up to 20 operations into a single apiBatch call. They run in order and return individual results - ideal for staying well under Roblox's rate limits during your busiest moments.
1-- Run up to 20 operations in a single request2local results = BloxCord:Invoke("apiBatch", actor, {3 { op = "points.update", args = { userId = "123", amount = 25 } },4 { op = "logbook.create", args = { userId = "456", type = "warning" } },5 { op = "webhook.fire", args = { templateId = "tpl_1" } },6})78for i, r in ipairs(results) do9 print(i, r.success)10endWhat makes In-Game API great
Every dashboard action
Rank, moderate, points, sessions, and webhooks - all through one :Invoke() call.
Runs every side effect
createLogbookEntry fires rank changes, machine bans, Discord DMs, and audit logs.
Batch up to 20 ops
Bundle operations with apiBatch to stay well under Roblox's rate limits.
Secure by design
The actor is re-resolved server-side, gated behind your Remote Access toggle.
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